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#ifndef PX_PHYSICS_NP_ARTICULATION_JOINT_RC
#define PX_PHYSICS_NP_ARTICULATION_JOINT_RC

#include "PxArticulationJointReducedCoordinate.h"
#include "ScbArticulationJoint.h"
#include "NpArticulationTemplate.h"
#include "NpArticulationJoint.h"

#if PX_ENABLE_DEBUG_VISUALIZATION
#include "CmRenderOutput.h"
#endif

namespace physx
{
	class NpArticulationJointReducedCoordinate : public NpArticulationJointTemplate<PxArticulationJointReducedCoordinate>
	{
		//= ATTENTION! =====================================================================================
		// Changing the data layout of this class breaks the binary serialization format.  See comments for 
		// PX_BINARY_SERIAL_VERSION.  If a modification is required, please adjust the getBinaryMetaData 
		// function.  If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION
		// accordingly.
		//==================================================================================================
	public:
		// PX_SERIALIZATION
													NpArticulationJointReducedCoordinate(PxBaseFlags baseFlags)
														: NpArticulationJointTemplate(baseFlags) {}

		virtual		void							resolveReferences(PxDeserializationContext& context);
		static		NpArticulationJointReducedCoordinate* createObject(PxU8*& address, PxDeserializationContext& context);
		static		void							getBinaryMetaData(PxOutputStream& stream);
					void							exportExtraData(PxSerializationContext&) {}
					void							importExtraData(PxDeserializationContext&) {}
		virtual		void							requiresObjects(PxProcessPxBaseCallback&) {}
		virtual		bool							isSubordinate()  const { return true; }
		//~PX_SERIALIZATION
													NpArticulationJointReducedCoordinate(NpArticulationLink& parent, const PxTransform& parentFrame, NpArticulationLink& child, const PxTransform& childFrame);
		virtual										~NpArticulationJointReducedCoordinate();

		//---------------------------------------------------------------------------------
		// PxArticulationJoint implementation
		//---------------------------------------------------------------------------------

		virtual		void							setJointType(PxArticulationJointType::Enum jointType);
		virtual		PxArticulationJointType::Enum	getJointType() const;

		virtual		void							setMotion(PxArticulationAxis::Enum axis, PxArticulationMotion::Enum motion);
		virtual		PxArticulationMotion::Enum		getMotion(PxArticulationAxis::Enum axis) const;

		virtual		void							setFrictionCoefficient(const PxReal coefficient);
		virtual		PxReal							getFrictionCoefficient() const;

		virtual		void							setMaxJointVelocity(const PxReal maxJointV);
		virtual		PxReal							getMaxJointVelocity() const;

		virtual		void							setLimit(PxArticulationAxis::Enum axis, const PxReal lowLimit, const PxReal highLimit);
		virtual		void							getLimit(PxArticulationAxis::Enum axis, PxReal& lowLimit, PxReal& highLimit);

		virtual		void							setDrive(PxArticulationAxis::Enum axis, const PxReal stiffness, const PxReal damping, const PxReal maxForce, PxArticulationDriveType::Enum driveType);
		virtual		void							getDrive(PxArticulationAxis::Enum axis, PxReal& stiffness, PxReal& damping, PxReal& maxForce, PxArticulationDriveType::Enum& driveType);

		virtual		void							setDriveTarget(PxArticulationAxis::Enum axis, const PxReal target);
		virtual		PxReal							getDriveTarget(PxArticulationAxis::Enum axis);

		virtual		void							setDriveVelocity(PxArticulationAxis::Enum axis, const PxReal targetVel);
		virtual		PxReal							getDriveVelocity(PxArticulationAxis::Enum axis);
#if PX_CHECKED
	private:
					bool							isValidMotion(PxArticulationAxis::Enum axis, PxArticulationMotion::Enum motion);
#endif
	};

}

#endif
