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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.

#ifndef PX_FOUNDATION_PX_FOUNDATION_CONFIG_H
#define PX_FOUNDATION_PX_FOUNDATION_CONFIG_H

#include "foundation/PxPreprocessor.h"

/** \addtogroup foundation
  @{
*/

#if defined PX_PHYSX_STATIC_LIB
	#define PX_FOUNDATION_API
#else
	#if (PX_WINDOWS_FAMILY || PX_XBOXONE || PX_PS4) && !defined(__CUDACC__)
		#if defined PX_PHYSX_FOUNDATION_EXPORTS
			#define PX_FOUNDATION_API __declspec(dllexport)
		#else
			#define PX_FOUNDATION_API __declspec(dllimport)
		#endif
	#elif PX_UNIX_FAMILY
		#define PX_FOUNDATION_API PX_UNIX_EXPORT
	#else
		#define PX_FOUNDATION_API
	#endif
#endif 


/** @} */
#endif // PX_FOUNDATION_PX_ASSERT_H
