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#ifndef PX_PVD_SCENE_CLIENT_H
#define PX_PVD_SCENE_CLIENT_H

/** \addtogroup pvd
@{
*/

#include "foundation/PxFlags.h"

namespace physx
{
	namespace pvdsdk
	{
		class PvdClient;
		struct PvdDebugPoint;
		struct PvdDebugLine;
		struct PvdDebugTriangle;
		struct PvdDebugText;
	}
}

#if !PX_DOXYGEN
namespace physx
{
#endif

/**
\brief PVD scene Flags. They are disabled by default, and only works if PxPvdInstrumentationFlag::eDEBUG is set.
*/
struct PxPvdSceneFlag
{
	enum Enum
	{
		eTRANSMIT_CONTACTS     = (1 << 0), //! Transmits contact stream to PVD.
		eTRANSMIT_SCENEQUERIES = (1 << 1), //! Transmits scene query stream to PVD.
		eTRANSMIT_CONSTRAINTS  = (1 << 2)  //! Transmits constraints visualize stream to PVD.
	};
};

/**
\brief Bitfield that contains a set of raised flags defined in PxPvdSceneFlag.

@see PxPvdSceneFlag
*/
typedef PxFlags<PxPvdSceneFlag::Enum, PxU8> PxPvdSceneFlags;
PX_FLAGS_OPERATORS(PxPvdSceneFlag::Enum, PxU8)

/**
\brief Special client for PxScene.
It provides access to the PxPvdSceneFlag.
It also provides simple user debug services that associated scene position such as immediate rendering and camera updates.
*/
class PxPvdSceneClient
{
  public:
	/**
	Sets the PVD flag. See PxPvdSceneFlag.
	\param flag Flag to set.
	\param value value the flag gets set to.
	*/
	virtual void setScenePvdFlag(PxPvdSceneFlag::Enum flag, bool value) = 0;

	/**
	Sets the PVD flags. See PxPvdSceneFlags.
	\param flags Flags to set.
	*/
	virtual void setScenePvdFlags(PxPvdSceneFlags flags) = 0;

	/**
	Retrieves the PVD flags. See PxPvdSceneFlags.
	*/
	virtual PxPvdSceneFlags getScenePvdFlags() const = 0;

	/**
	update camera on PVD application's render window
	*/
	virtual void updateCamera(const char* name, const PxVec3& origin, const PxVec3& up, const PxVec3& target) = 0;

	/**
	draw points on PVD application's render window
	*/
	virtual void drawPoints(const physx::pvdsdk::PvdDebugPoint* points, PxU32 count) = 0;

	/**
	draw lines on PVD application's render window
	*/
	virtual void drawLines(const physx::pvdsdk::PvdDebugLine* lines, PxU32 count) = 0;

	/**
	draw triangles on PVD application's render window
	*/
	virtual void drawTriangles(const physx::pvdsdk::PvdDebugTriangle* triangles, PxU32 count) = 0;

	/**
	draw text on PVD application's render window
	*/
	virtual void drawText(const physx::pvdsdk::PvdDebugText& text) = 0;

	/**
	get the underlying client, for advanced users
	*/
	virtual physx::pvdsdk::PvdClient* getClientInternal() = 0;

protected:
	virtual ~PxPvdSceneClient(){}
};

#if !PX_DOXYGEN
} // namespace physx
#endif

/** @} */
#endif // PX_PVD_SCENE_CLIENT_H
