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#ifndef SQ_BUCKETPRUNER_H
#define SQ_BUCKETPRUNER_H

#include "SqTypedef.h"
#include "SqPruningPool.h"
#include "PsHash.h"

#define FREE_PRUNER_SIZE	16
//#define USE_REGULAR_HASH_MAP
#ifdef USE_REGULAR_HASH_MAP
	#include "PsHashMap.h"
#endif

namespace physx
{
namespace Sq
{
	typedef PxU32	BucketWord;
	
#if PX_VC 
    #pragma warning(push)
	#pragma warning( disable : 4324 ) // Padding was added at the end of a structure because of a __declspec(align) value.
#endif

	PX_ALIGN_PREFIX(16)	struct BucketBox
	{
		PxVec3	mCenter;
		PxU32	mData0;		// Integer-encoded min value along sorting axis
		PxVec3	mExtents;
		PxU32	mData1;		// Integer-encoded max value along sorting axis

	#ifdef _DEBUG
		// PT: we need the original min value for debug checks. Using the center/extents version
		// fails because recomputing the min from them introduces FPU accuracy errors in the values.
		float	mDebugMin;
	#endif

		PX_FORCE_INLINE	PxVec3	getMin()	const
		{
			return mCenter - mExtents;
		}

		PX_FORCE_INLINE	PxVec3	getMax()	const
		{
			return mCenter + mExtents;
		}

		PX_FORCE_INLINE void	setEmpty()
		{
			mCenter = PxVec3(0.0f);
			mExtents = PxVec3(-PX_MAX_BOUNDS_EXTENTS);

	#ifdef _DEBUG
			mDebugMin = PX_MAX_BOUNDS_EXTENTS;
	#endif
		}
	}PX_ALIGN_SUFFIX(16);

	PX_ALIGN_PREFIX(16) struct BucketPrunerNode
	{
					BucketPrunerNode();

		void		classifyBoxes(	float limitX, float limitZ,
									PxU32 nb,
									BucketBox* PX_RESTRICT boxes,
									const PrunerPayload* PX_RESTRICT objects,
									BucketBox* PX_RESTRICT sortedBoxes,
									PrunerPayload* PX_RESTRICT sortedObjects,
									bool isCrossBucket, PxU32 sortAxis);

		PX_FORCE_INLINE	void	initCounters()
		{
			for(PxU32 i=0;i<5;i++)
				mCounters[i] = 0;
			for(PxU32 i=0;i<5;i++)
				mOffsets[i] = 0;
		}

		BucketWord	mCounters[5];	// Number of objects in each of the 5 children
		BucketWord	mOffsets[5];	// Start index of objects for each of the 5 children
		BucketBox	mBucketBox[5];	// AABBs around objects for each of the 5 children
		PxU16		mOrder[8];		// PNS: 5 children => 3 bits/index => 3*5=15 bits total, for each of the 8 canonical directions
	}PX_ALIGN_SUFFIX(16);

	PX_FORCE_INLINE PxU32 hash(const PrunerPayload& payload)
	{
#if PX_P64_FAMILY
//		const PxU32 h0 = Ps::hash((const void*)payload.data[0]);
//		const PxU32 h1 = Ps::hash((const void*)payload.data[1]);
		const PxU32 h0 = PxU32(PX_MAX_U32 & payload.data[0]);
		const PxU32 h1 = PxU32(PX_MAX_U32 & payload.data[1]);
		return Ps::hash(PxU64(h0)|(PxU64(h1)<<32));
#else
		return Ps::hash(PxU64(payload.data[0])|(PxU64(payload.data[1])<<32));
#endif
	}

#ifdef USE_REGULAR_HASH_MAP
	struct BucketPrunerPair : public Ps::UserAllocated
	{
		PX_FORCE_INLINE	BucketPrunerPair()	{}
		PX_FORCE_INLINE	BucketPrunerPair(PxU32 index, PxU32 stamp) : mCoreIndex(index), mTimeStamp(stamp)	{}
		PxU32			mCoreIndex;	// index in mCoreObjects
		PxU32			mTimeStamp;
	};
	typedef Ps::HashMap<PrunerPayload, BucketPrunerPair> BucketPrunerMap;
#else
	struct BucketPrunerPair : public Ps::UserAllocated
	{
		PrunerPayload	mPayload;
		PxU32			mCoreIndex;	// index in mCoreObjects
		PxU32			mTimeStamp;
	};

	// Custom hash-map - currently faster than the regular hash-map (Ps::HashMap), in particular for 'find-and-erase' operations.
	class BucketPrunerMap : public Ps::UserAllocated
	{
		public:
												BucketPrunerMap();
												~BucketPrunerMap();

						void					purge();
						void					shrinkMemory();

						BucketPrunerPair*		addPair				(const PrunerPayload& payload, PxU32 coreIndex, PxU32 timeStamp);
						bool					removePair			(const PrunerPayload& payload, PxU32& coreIndex, PxU32& timeStamp);
						const BucketPrunerPair*	findPair			(const PrunerPayload& payload) const;
		PX_FORCE_INLINE	PxU32					getPairIndex		(const BucketPrunerPair* pair)		const
												{
													return (PxU32((size_t(pair) - size_t(mActivePairs)))/sizeof(BucketPrunerPair));
												}

						PxU32					mHashSize;
						PxU32					mMask;
						PxU32					mNbActivePairs;
						PxU32*					mHashTable;
						PxU32*					mNext;
						BucketPrunerPair*		mActivePairs;
						PxU32					mReservedMemory;

		PX_FORCE_INLINE	BucketPrunerPair*		findPair(const PrunerPayload& payload, PxU32 hashValue) const;
						void					removePairInternal(const PrunerPayload& payload, PxU32 hashValue, PxU32 pairIndex);
						void					reallocPairs();
						void					reserveMemory(PxU32 memSize);
	};
#endif

	class BucketPrunerCore : public Ps::UserAllocated
	{
		public:
											BucketPrunerCore(bool externalMemory=true);
											~BucketPrunerCore();

						void				release();

						void				setExternalMemory(PxU32 nbObjects, PxBounds3* boxes, PrunerPayload* objects);

						bool				addObject(const PrunerPayload& object, const PxBounds3& worldAABB, PxU32 timeStamp=0);
						bool				removeObject(const PrunerPayload& object, PxU32& timeStamp);
						bool				updateObject(const PxBounds3& worldAABB, const PrunerPayload& object);

		// PT: look for objects marked with input timestamp everywhere in the structure, and remove them. This is the same
		// as calling 'removeObject' individually for all these objects, but much more efficient. Returns number of removed objects.
						PxU32				removeMarkedObjects(PxU32 timeStamp);

						PxAgain				raycast(const PxVec3& origin, const PxVec3& unitDir, PxReal& inOutDistance, PrunerCallback&) const;
						PxAgain				overlap(const Gu::ShapeData& queryVolume, PrunerCallback&) const;
						PxAgain				sweep(const Gu::ShapeData& queryVolume, const PxVec3& unitDir, PxReal& inOutDistance, PrunerCallback&) const;

						void				shiftOrigin(const PxVec3& shift);

						void				visualize(Cm::RenderOutput& out, PxU32 color) const;

		PX_FORCE_INLINE	void				build()					{ classifyBoxes();	}

		PX_FORCE_INLINE	PxU32				getNbObjects()	const	{ return mNbFree + mCoreNbObjects;	}

//		private:
						PxU32				mCoreNbObjects;		// Current number of objects in core arrays
						PxU32				mCoreCapacity;		// Capacity of core arrays
						PxBounds3*			mCoreBoxes;			// Core array
						PrunerPayload*		mCoreObjects;		// Core array
						PxU32*				mCoreRemap;			// Remaps core index to sorted index, i.e. sortedIndex = mCoreRemap[coreIndex]

						BucketBox*			mSortedWorldBoxes;	// Sorted array
						PrunerPayload*		mSortedObjects;		// Sorted array

						PxU32				mNbFree;						// Current number of objects in the "free array" (mFreeObjects/mFreeBounds)
						PrunerPayload		mFreeObjects[FREE_PRUNER_SIZE];	// mNbFree objects are stored here
						PxBounds3			mFreeBounds[FREE_PRUNER_SIZE];	// mNbFree object bounds are stored here
						PxU32				mFreeStamps[FREE_PRUNER_SIZE];

						BucketPrunerMap		mMap;			// Maps (PrunerPayload) object to corresponding index in core array.
															// Objects in the free array do not appear in this map.
						PxU32				mSortedNb;
						PxU32				mSortedCapacity;
						PxU32				mSortAxis;

						BucketBox			mGlobalBox;		// Global bounds around all objects in the structure (except the ones in the "free" array)
						BucketPrunerNode	mLevel1;
						BucketPrunerNode	mLevel2[5];
						BucketPrunerNode	mLevel3[5][5];

						bool				mDirty;
						bool				mOwnMemory;
		private:
						void				classifyBoxes();
						void				allocateSortedMemory(PxU32 nb);
						void				resizeCore();
		PX_FORCE_INLINE void				addObjectInternal(const PrunerPayload& object, const PxBounds3& worldAABB, PxU32 timeStamp);
	};

#if PX_VC 
     #pragma warning(pop) 
#endif

	class BucketPruner : public Pruner
	{
		public:
										BucketPruner();
		virtual							~BucketPruner();

		// Pruner
		virtual	bool					addObjects(PrunerHandle* results, const PxBounds3* bounds, const PrunerPayload* payload, PxU32 count, bool);
		virtual	void					removeObjects(const PrunerHandle* handles, PxU32 count);
		virtual	void					updateObjectsAfterManualBoundsUpdates(const PrunerHandle* handles, PxU32 count);
		virtual void				    updateObjectsAndInflateBounds(const PrunerHandle* handles, const PxU32* indices, const PxBounds3* newBounds, PxU32 count);
		virtual	void					commit();
		virtual	PxAgain					raycast(const PxVec3& origin, const PxVec3& unitDir, PxReal& inOutDistance, PrunerCallback&) const;
		virtual	PxAgain					overlap(const Gu::ShapeData& queryVolume, PrunerCallback&) const;
		virtual	PxAgain					sweep(const Gu::ShapeData& queryVolume, const PxVec3& unitDir, PxReal& inOutDistance, PrunerCallback&) const;
		virtual	const PrunerPayload&	getPayload(PrunerHandle handle)						const	{ return mPool.getPayload(handle);			}
		virtual	const PrunerPayload&	getPayload(PrunerHandle handle, PxBounds3*& bounds)	const	{ return mPool.getPayload(handle, bounds);	}
		virtual	void					preallocate(PxU32 entries)									{ mPool.preallocate(entries);				}
		virtual	void					shiftOrigin(const PxVec3& shift);
		virtual	void					visualize(Cm::RenderOutput& out, PxU32 color) const;
		// merge not implemented for bucket pruner
		virtual void					merge(const void* ) {}
		//~Pruner

		private:
				BucketPrunerCore		mCore;
				PruningPool				mPool;
	};

} // namespace Sq

}

#endif // SQ_BUCKETPRUNER_H
