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#ifndef PX_PHYSICS_NP_CAST
#define PX_PHYSICS_NP_CAST

#include "PxPhysXConfig.h"
#include "NpScene.h"
#include "NpRigidDynamic.h"
#include "NpRigidStatic.h"
#include "NpArticulation.h"
#include "NpArticulationReducedCoordinate.h"
#include "NpArticulationLink.h"
#include "NpArticulationJoint.h"
#include "NpAggregate.h"

namespace physx
{
	// PT: Scb-to-Np casts

	PX_FORCE_INLINE const NpScene* getNpScene(const Scb::Scene* scene)
	{
		const size_t scbOffset = reinterpret_cast<size_t>(&(reinterpret_cast<NpScene*>(0)->getScene()));
		return reinterpret_cast<const NpScene*>(reinterpret_cast<const char*>(scene) - scbOffset);
	}

	PX_FORCE_INLINE const NpRigidDynamic* getNpRigidDynamic(const Scb::Body* scbBody)
	{
		const size_t offset = reinterpret_cast<size_t>(&(reinterpret_cast<NpRigidDynamic*>(0)->getScbActorFast()));
		return reinterpret_cast<const NpRigidDynamic*>(reinterpret_cast<const char*>(scbBody) - offset);
	}

	PX_FORCE_INLINE const NpRigidStatic* getNpRigidStatic(const Scb::RigidStatic* scbRigidStatic)
	{
		const size_t offset = reinterpret_cast<size_t>(&(reinterpret_cast<NpRigidStatic*>(0)->getScbActorFast()));
		return reinterpret_cast<const NpRigidStatic*>(reinterpret_cast<const char*>(scbRigidStatic) - offset);
	}

	PX_FORCE_INLINE const NpShape* getNpShape(const Scb::Shape* scbShape)
	{
		const size_t offset = reinterpret_cast<size_t>(&(reinterpret_cast<NpShape*>(0)->getScbShape()));
		return reinterpret_cast<const NpShape*>(reinterpret_cast<const char*>(scbShape) - offset);
	}

	PX_FORCE_INLINE const NpArticulationLink* getNpArticulationLink(const Scb::Body* scbArticulationLink)
	{
		const size_t offset = reinterpret_cast<size_t>(&(reinterpret_cast<NpArticulationLink*>(0)->getScbActorFast()));
		return reinterpret_cast<const NpArticulationLink*>(reinterpret_cast<const char*>(scbArticulationLink) - offset);
	}

	PX_FORCE_INLINE const NpArticulation* getNpArticulation(const Scb::Articulation* scbArticulation)
	{
		const size_t offset = reinterpret_cast<size_t>(&(reinterpret_cast<NpArticulation*>(0)->mImpl.getScbArticulation()));
		return reinterpret_cast<const NpArticulation*>(reinterpret_cast<const char*>(scbArticulation) - offset);
	}

	PX_FORCE_INLINE const NpArticulationReducedCoordinate* getNpArticulationRC(const Scb::Articulation* scbArticulation)
	{
		const size_t offset = reinterpret_cast<size_t>(&(reinterpret_cast<NpArticulationReducedCoordinate*>(0)->mImpl.getScbArticulation()));
		return reinterpret_cast<const NpArticulationReducedCoordinate*>(reinterpret_cast<const char*>(scbArticulation) - offset);
	}

	PX_FORCE_INLINE const NpArticulationJoint* getNpArticulationJoint(const Scb::ArticulationJoint* scbArticulationJoint)
	{
		const size_t offset = reinterpret_cast<size_t>(&(reinterpret_cast<NpArticulationJoint*>(0)->getScbArticulationJoint()));
		return reinterpret_cast<const NpArticulationJoint*>(reinterpret_cast<const char*>(scbArticulationJoint) - offset);
	}

	PX_FORCE_INLINE const NpArticulationJointReducedCoordinate* getNpArticulationJointReducedCoordinate(const Scb::ArticulationJoint* scbArticulationJoint)
	{
		const size_t offset = reinterpret_cast<size_t>(&(reinterpret_cast<NpArticulationJointReducedCoordinate*>(0)->getScbArticulationJoint()));
		return reinterpret_cast<const NpArticulationJointReducedCoordinate*>(reinterpret_cast<const char*>(scbArticulationJoint) - offset);
	}

	PX_FORCE_INLINE const NpAggregate* getNpAggregate(const Scb::Aggregate* aggregate)
	{
		const size_t offset = reinterpret_cast<size_t>(&(reinterpret_cast<NpAggregate*>(0)->getScbAggregate()));
		return reinterpret_cast<const NpAggregate*>(reinterpret_cast<const char*>(aggregate) - offset);
	}

}

#endif
