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#ifndef PX_COLLISION_DEFS_H
#define PX_COLLISION_DEFS_H

#include "PxPhysXConfig.h"
#include "foundation/PxVec3.h"
#include "foundation/PxMat33.h"
#include "geomutils/GuContactPoint.h"
#include "geomutils/GuContactBuffer.h"
#include "geometry/PxGeometry.h"

#if !PX_DOXYGEN
namespace physx
{
#endif

	/**
	\brief A structure to cache contact information produced by LL contact gen functions.
	*/
	struct PxCache
	{
		PxU8*		mCachedData;	//!< Cached data pointer. Allocated via PxCacheAllocator
		PxU16		mCachedSize;	//!< The total size of the cached data 
		PxU8		mPairData;		//!< Pair data information used and cached internally by some contact gen functions to accelerate performance.
		PxU8		mManifoldFlags;	//!< Manifold flags used to identify the format the cached data is stored in.

		PX_FORCE_INLINE	PxCache() : mCachedData(NULL), mCachedSize(0), mPairData(0), mManifoldFlags(0)
		{
		}

		PX_FORCE_INLINE void reset() { mCachedData = NULL; mCachedSize = 0; mPairData = 0; mManifoldFlags = 0;}
	};


	/**
	A callback class to allocate memory to cache information used in contact generation.
	*/
	class PxCacheAllocator
	{
	public:
		/**
		\brief Allocates cache data for contact generation. This data is stored inside PxCache objects. The application can retain and provide this information for future contact generation passes
		for a given pair to improve contact generation performance. It is the application's responsibility to release this memory appropriately. If the memory is released, the application must ensure that
		this memory is no longer referenced by any PxCache objects passed to PxGenerateContacts.
		\param byteSize The size of the allocation in bytes
		\return the newly-allocated memory. The returned address must be 16-byte aligned.
		*/
		virtual PxU8* allocateCacheData(const PxU32 byteSize) = 0;

		virtual ~PxCacheAllocator() {}
	};

#if !PX_DOXYGEN
}
#endif

#endif

